The new emerging NLE for GNU/Linux

some insights regarding the start-up of GTK and related framework aspects

As outlined on the overview page, we need to discern between toolkit aspects, and GTK-the-framework. Moreover, we use GTK though the C++ bindings (gtkmm), which also add a thin layer of software abstractions.


So in order to “use GTK” …

  • we need to build our application against the appropriate headers of GTK--, which also implies to install the corresponding development packages (or a source tree) of the libraries involved.

  • when our main application decides to use the GTK-UI, it loads the GUI plug-in — at this point the dynamic loader also requires and loads the runtime libraries of GTK, Glib, GDL, Cairo, Pango, plus the runtime libraries of the C++ wrappers (Gtkmm, Glibmm, Gdlmm)

  • at this point, the various layers of software comprising “the GTK” will require some very specific initialisation hooks to be invoked. Especially

    • GTK itself requires the invocation of gtk_init() in order to attach to the windowing system. This might also parse additional framework specific command lines and react on some environment variables, init the gettext library and maybe activate interactive UI debugging. But nothing beyond that

    • the gtkmm C++ wrappers deal with a lot of additional ceremony, required by the plain-C implementation of the GTK core. Especially, they automatically register any “object type” with the GObject-system of Glib. Moreover, some virtual function tables will be populated and several “object functions” and signals need to be wrapped, so client code can invoke the more convenient C++ equivalents. All of this additional initialisation is effected by invoking Gtk::Main::init_gtkmm_internals() or the (equivalent) static function within Gtk::Application

    • finally, any features of GTK-the-framework need to be initialised and prepared for use:

      • lifecycle events need to be issued. GTK uses “signals” for this purpose
        [not to be confused with the signals on operating system level]

      • registration of document types with the desktop environment

      • the application instance will connect to the D-bus and install the necessary callbacks, possibly even waiting for an “activation event”

      • depending on the specific way of activation, behaviour and error response of the application instance need to be controlled in distinct ways — maybe just rendering content or even silently terminating altogether after a timeout has passed

For reasons outlined above, Lumiera does not need nor use a Gtk::Application.
[In fact, most of the framework functionality is actually handled within the base class Gio::Application, which corresponds to the plain-C type GApplication.]
Thus, we leave out the third stage and deal with all those application global aspects through means appropriate to our specific purpose.

  • our Subsystem runner boots the UI subsystem (gui::GuiFacade), which in turn loads the UI-plug-in (target/modules/gtk_gui.lum).

  • within this plug-in, the class gui::GtkLumiera governs the complete UI lifecycle.

  • this class holds a member gui::ctl::UiManager — which is our “UI main object” and mimics the design of the late Gtk::Main.

  • we inherit from our own gui::ctrl::ApplicationBase class, to ensure invocation of all the initialisation and clean-up functions required by GTK

  • we instantiate a class gui::ctrl::GlobalCtx to hold and provide all global services used throughout the UI layer, including population of the menu and global actions

  • within the global context, there is also gui::ctrl::WindowLocator, to keep track of all top-level application windows, and to support direct navigation to relevant entities within the UI, based on abstracted UI-coordinates.

  • finally, GtkLumiera invokes the functions

    • UiManager::createApplicationWindow() to create the visible interface frame

    • UiManager::performMainLoop() to activate gtk_main() — the blocking GTK event loop

Running a GTK application

The event processing is what makes an UI application “live”. However, event processing must not be confused with graphical presentation. In GTK, it is perfectly valid to create and even show a widget prior to entering the event loop. Yet it is a very fundamental design decision within GTK to operate all of the UI concerns synchronously, from within a single dedicated UI thread. We consider this a very wise design decision, and expand it to all of Lumiera’s UI concerns, including the UI-Bus; any “interaction mechanics” has to happen within this single thread, and is completely decoupled from all other application functionality like editing actions and rendering, which happen in separate threads and respond asynchronously by dispatching their reactions back into the UI event thread.

Due to the shifted scope between the old-style Gtk::Main and the corresponding gtk_main() C-function on one side, and the newer, more framework-centric Gtk::Application, it might seem on first sight, that both will perform different tasks. However, a closer look reveals that during the redesign for GTK-3, the old “main” functionality has been retrofitted to rely on the newer, more generic GIO-Framework. More specifically

  • the classical gtk_main() without much ado invokes g_main_loop_run(), which in turn immediately starts to “pull” the GIO main context by repeatedly invoking g_main_context_iterate()

  • whereas the Gtk::Application::run() invokes Gio::Application::run() and from there the new application-level main function g_application_run(gobj(), argc, argv). Which in turn handles all the above mentioned framework concerns (e.g. D-Bus registration / activation). Then it enters g_main_context_iteration() which — similar to g_main_loop_run() — starts “pulling” the GIO main context by repeatedly invoking g_main_context_iterate()

Thus, once we reach the actual operative state, both paths of activating a GTK application behave essentially the same.
[This is the state of affairs during the GTK-3 lifetime cycle, as verified in 8/2018 based on the source code of GTK 3.22. Note though that GTK-4 is “around the corner” — let’s see what awesome innovations we have to face then…]

The application activation signal

However, the old-style approach seems to lack a feature offered by Gio::Application: the activation signal, which is a feature solely present at the “application-framework” level and used internally for the convenience function to “run an ApplicationWindow object” (→ Gtk::Application::run(Gtk::Window&)). In fact, this happens to be a lifecycle event, and can be used by connecting a SigC++ slot to the application object’s signal_activation(). Outside the realm of GTK-the-framework this feature turns out to be not so useful; especially, the signal is emitted shortly before entering the event loop, and not from within (as you’d might expect).

A better alternative is to rely on the Glib::signal_idle() rsp. Glib::signal_timeout(). Both allow to invoke a slot only once, and both ensure the invocation really happens from within the event loop.

SigC++ trackable

Any closure or callback based system of wiring and activation suffers from the inherent danger of invoking a dangling reference. Within an interactive UI environment, this problem becomes quite acid, since widgets will be created and destroyed through arbitrary interactions, yet still need to be connected to “live state”. When building UI applications with Gtkmm (the C++ wrapper of GTK), this problem is dealt with by inheriting all widget classes from the sigc::trackable mix-in. This mechanism automatically detaches a signal slot when the corresponding target widget goes out of scope. However, this solution only works reliably when all slots are created and connected from within a single thread (the UI event thread!). Moreover, we can not possibly “track” a slot created from a C++ language lambda or functor — which sometimes is even the only option, unless we want to incur a dependency on the SigC++ library. In Lumiera, we have a strict policy to prohibit any dependency on GTK libraries outside the UI layer.


The GTK main loop terminates after invocation of ‘gtk_main_quit()` (or in case of serious internal errors). Typically, this function is somehow bound to a widget interaction, like clicking on the “close” button. In Lumiera, this concern is managed by the gui::ctrl::WindowLocator, which keeps track of all top-level windows and terminates the UI when the last one is closed. Moreover, the UI can deliberately be closed by sending an event over the `GuiNotification::triggerGuiShutdown(message)’ call.

After leaving the main loop, the external façade interfaces are closed. By general architectonic reasoning, no event can be processed and no signal can be invoked any more — and thus we’re free to destroy all widgets, services and the backbone of the UI. After that, the UI subsystem signals termination, which causes all other subsystems to shut down as well.
[We are aware that there is a race between closing the façade and actually ceasing other subsystem’s activities, which might cause those other activities to fail with an exception]